LESSON 6.11
Create the Ending

Grades 1-3

Your story idea now contains a What Section and a Why Section. Time to write the ending.

Beginning the Ending

The main character must solve the problem.  Therefore, to start the ending, say write Then I had an idea.

Task 6.11.1 – Small Group

Brainstorm at least five ways to stop the troublemaker. Each person must give at least one idea. You have three minutes. The most ideas wins a prize.  

Task 6.11.2 – Small Group

Endings to Avoid

There are four things a good ending never does. We will start with three

Don’t just Stop

You can’t have your story end just stop. The problem must be solved.

Don’t let Someone Else Solve the Problem

In a good story, the main character is the hero who should fix the problem. If luck, God, or someone else fixes the problem, then it’s not as exciting.

The Story Cannot Be a Dream

Making the whole story a dream cheats the reader.

Task 6.11.3 – Small Group

Go through your ideas. Cross out any in which the story—

  • Just ends
  • Has someone other than the hero solve the problem
  • Was a dream (or part of a book)

Don’t Use Violence

Don’t have the hero punch or shoot someone. Those make for a boring ending.

Task 6.11.4 – Small Group

Cross out any brainstormed solutions that involve violence.

Task 6.11.5 – Small Group

Grade the remaining ideas.

A         Listeners would likely say “Wow!” and it is consistent with the story.

B         Listeners would not likely think of this AND it is consistent with the story.

C         Listeners would likely think of this even though it is not an obvious solution.

Possible endings I like best Most Likely impress Most humane
Total
Poss. End 1
Poss. End 2
Poss. End 3

Task 6.11.6 – Class

Create the solution. 

Add a few sensory details to make listeners feel as if they are “there.”